Campaign Play -Dungeon Hero
A downloadable game
An add on for Dungeon Hero/AdvanceQuest that adds a way to continue play with successful heroes. This expansion adds a level system to dungeons, Player Classes and additional powers, and uses for treasure (magic items and bonus levels).
Ever wanted to have a use for your treasures, continue your adventures as a stronger hero, or string together a longer narrative? This mod is for you!
You will need the main Dungeon Hero/ AdvanceQuest rules and 5 dungeons to go through for your campaign.
All packed into a one page pocket mod (Like all of Dungeon Hero)!
Dungeon Hero/AdvanceQuest designed by Lone Spelunker and licensed via the courtesy of ButtonShy Games
Published | 14 hours ago |
Status | Released |
Category | Physical game |
Author | zygrott24 |
Tags | dungeon-hero, expansion, Solo RPG, Tabletop role-playing game |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Download
Install instructions
Print and use as a pocket-mod (instructions here if you are unfamiliar - https://www.mylifeorganized.net/support/pocketmod/PocketModFolding.jpg)
Comments
Log in with itch.io to leave a comment.
Nice, looks fun. Haven't attempted it yet, but it sounds like a fun system to tie some adventures together.
Here are some comments and suggestions, feel free to take 'em or leave 'em:
Anyway, some fun ideas and nice work. When you're ready to let people try it out let me know and I'll post an update to my followers. Thanks for sharing this with me, it's really cool!
Thanks for such a detailed writeup. This is great advice all around. You are right that I felt the space limitations and struggled with wording in a few places. I like the advice in almost every instance and will work on incorporating it for a new draft as quickly as i can. I will see about splitting it across booklets also, I started it by hand and it all fit in my pencil first draft 😀...
I do want everything with limited uses to be a per-dungeon power (so things like smite, and potions "reset" and get uses back). My philosophy for the add on was to give players mechanically interesting choices and powers without giving bigger dice or adding extra stats or systems. Every power should feel good, and if i didnt "feel the theme" I tried to rework it, so (to anyone) please do mention anywhere where you think that misses or is confusing.
I like the elegance and simplicity of your 2x2 system and feel it has more decision making space than many other mini-systems and still provides a lot of room for narrative details